在线知识蒸馏会在所有学生模型之间进行知识转移,以减轻对预培训模型的依赖。但是,现有的在线方法在很大程度上依赖于预测分布并忽略了代表性知识的进一步探索。在本文中,我们提出了一种用于在线知识蒸馏的新颖的多尺度功能提取和融合方法(MFEF),其中包括三个关键组成部分:多尺度功能提取,双重注意和功能融合,以生成更有信息的特征图,以用于蒸馏。提出了在通道维度中的多尺度提取利用分界线和catenate,以提高特征图的多尺度表示能力。为了获得更准确的信息,我们设计了双重注意,以适应重要的渠道和空间区域。此外,我们通过功能融合来汇总并融合了以前的处理功能地图,以帮助培训学生模型。关于CIF AR-10,CIF AR-100和Cinic-10的广泛实验表明,MFEF转移了更有益的代表性知识,以蒸馏和胜过各种网络体系结构之间的替代方法
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过滤器修剪方法通过去除选定的过滤器来引入结构稀疏性,因此对于降低复杂性特别有效。先前的作品从验证较小规范的过滤器的角度从经验修剪网络中造成了较小的最终结果贡献。但是,此类标准已被证明对过滤器的分布敏感,并且由于修剪后的容量差距是固定的,因此准确性可能很难恢复。在本文中,我们提出了一种称为渐近软簇修剪(ASCP)的新型过滤器修剪方法,以根据过滤器的相似性来识别网络的冗余。首先通过聚类来区分来自参数过度的网络的每个过滤器,然后重建以手动将冗余引入其中。提出了一些聚类指南,以更好地保留特征提取能力。重建后,允许更新过滤器,以消除错误选择的效果。此外,还采用了各种修剪率的衰减策略来稳定修剪过程并改善最终性能。通过逐渐在每个群集中生成更相同的过滤器,ASCP可以通过通道添加操作将其删除,几乎没有准确性下降。 CIFAR-10和Imagenet数据集的广泛实验表明,与许多最新算法相比,我们的方法可以取得竞争性结果。
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最近,由于其优越的特征提取性能,深度神经网络(DNN)的应用在诸如计算机视觉(CV)和自然语言处理(NLP)之类的许多领域非常突出。但是,高维参数模型和大规模数学计算限制了执行效率,尤其是用于物联网(IoT)设备。与以前的云/边缘模式不同,为上行链路通信和仅用于设备的设备的巨大压力承担了无法实现的计算强度,我们突出了DNN模型的设备和边缘之间的协作计算,这可以实现良好的平衡通信负载和执行准确性。具体地,提出了一种系统的按需共引起框架来利用多分支结构,其中预先接受的alexNet通过\ emph {早期出口}右尺寸,并在中间DNN层划分。实施整数量化以进一步压缩传输位。结果,我们建立了一个新的深度加强学习(DRL)优化器 - 软演员 - 软件 - 软演员批评者,用于离散(SAC-D),它生成\ emph {退出点},\ emph {partition point},\ emph {压缩位通过软策略迭代。基于延迟和准确性意识奖励设计,这种优化器可以很好地适应动态无线信道等复杂环境和任意CPU处理,并且能够支持5G URLLC。 Raspberry PI 4和PC上的真实世界实验显示了所提出的解决方案的表现。
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We propose Hierarchical ProtoPNet: an interpretable network that explains its reasoning process by considering the hierarchical relationship between classes. Different from previous methods that explain their reasoning process by dissecting the input image and finding the prototypical parts responsible for the classification, we propose to explain the reasoning process for video action classification by dissecting the input video frames on multiple levels of the class hierarchy. The explanations leverage the hierarchy to deal with uncertainty, akin to human reasoning: When we observe water and human activity, but no definitive action it can be recognized as the water sports parent class. Only after observing a person swimming can we definitively refine it to the swimming action. Experiments on ActivityNet and UCF-101 show performance improvements while providing multi-level explanations.
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Sparse principal component analysis (SPCA) has been widely used for dimensionality reduction and feature extraction in high-dimensional data analysis. Despite there are many methodological and theoretical developments in the past two decades, the theoretical guarantees of the popular SPCA algorithm proposed by Zou, Hastie & Tibshirani (2006) based on the elastic net are still unknown. We aim to close this important theoretical gap in this paper. We first revisit the SPCA algorithm of Zou et al. (2006) and present our implementation. Also, we study a computationally more efficient variant of the SPCA algorithm in Zou et al. (2006) that can be considered as the limiting case of SPCA. We provide the guarantees of convergence to a stationary point for both algorithms. We prove that, under a sparse spiked covariance model, both algorithms can recover the principal subspace consistently under mild regularity conditions. We show that their estimation error bounds match the best available bounds of existing works or the minimax rates up to some logarithmic factors. Moreover, we demonstrate the numerical performance of both algorithms in simulation studies.
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Long-term non-prehensile planar manipulation is a challenging task for robot planning and feedback control. It is characterized by underactuation, hybrid control, and contact uncertainty. One main difficulty is to determine contact points and directions, which involves joint logic and geometrical reasoning in the modes of the dynamics model. To tackle this issue, we propose a demonstration-guided hierarchical optimization framework to achieve offline task and motion planning (TAMP). Our work extends the formulation of the dynamics model of the pusher-slider system to include separation mode with face switching cases, and solves a warm-started TAMP problem by exploiting human demonstrations. We show that our approach can cope well with the local minima problems currently present in the state-of-the-art solvers and determine a valid solution to the task. We validate our results in simulation and demonstrate its applicability on a pusher-slider system with real Franka Emika robot in the presence of external disturbances.
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Human modeling and relighting are two fundamental problems in computer vision and graphics, where high-quality datasets can largely facilitate related research. However, most existing human datasets only provide multi-view human images captured under the same illumination. Although valuable for modeling tasks, they are not readily used in relighting problems. To promote research in both fields, in this paper, we present UltraStage, a new 3D human dataset that contains more than 2K high-quality human assets captured under both multi-view and multi-illumination settings. Specifically, for each example, we provide 32 surrounding views illuminated with one white light and two gradient illuminations. In addition to regular multi-view images, gradient illuminations help recover detailed surface normal and spatially-varying material maps, enabling various relighting applications. Inspired by recent advances in neural representation, we further interpret each example into a neural human asset which allows novel view synthesis under arbitrary lighting conditions. We show our neural human assets can achieve extremely high capture performance and are capable of representing fine details such as facial wrinkles and cloth folds. We also validate UltraStage in single image relighting tasks, training neural networks with virtual relighted data from neural assets and demonstrating realistic rendering improvements over prior arts. UltraStage will be publicly available to the community to stimulate significant future developments in various human modeling and rendering tasks.
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Ongoing risks from climate change have impacted the livelihood of global nomadic communities, and are likely to lead to increased migratory movements in coming years. As a result, mobility considerations are becoming increasingly important in energy systems planning, particularly to achieve energy access in developing countries. Advanced Plug and Play control strategies have been recently developed with such a decentralized framework in mind, more easily allowing for the interconnection of nomadic communities, both to each other and to the main grid. In light of the above, the design and planning strategy of a mobile multi-energy supply system for a nomadic community is investigated in this work. Motivated by the scale and dimensionality of the associated uncertainties, impacting all major design and decision variables over the 30-year planning horizon, Deep Reinforcement Learning (DRL) is implemented for the design and planning problem tackled. DRL based solutions are benchmarked against several rigid baseline design options to compare expected performance under uncertainty. The results on a case study for ger communities in Mongolia suggest that mobile nomadic energy systems can be both technically and economically feasible, particularly when considering flexibility, although the degree of spatial dispersion among households is an important limiting factor. Key economic, sustainability and resilience indicators such as Cost, Equivalent Emissions and Total Unmet Load are measured, suggesting potential improvements compared to available baselines of up to 25%, 67% and 76%, respectively. Finally, the decomposition of values of flexibility and plug and play operation is presented using a variation of real options theory, with important implications for both nomadic communities and policymakers focused on enabling their energy access.
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Background and Purpose: Colorectal cancer is a common fatal malignancy, the fourth most common cancer in men, and the third most common cancer in women worldwide. Timely detection of cancer in its early stages is essential for treating the disease. Currently, there is a lack of datasets for histopathological image segmentation of rectal cancer, which often hampers the assessment accuracy when computer technology is used to aid in diagnosis. Methods: This present study provided a new publicly available Enteroscope Biopsy Histopathological Hematoxylin and Eosin Image Dataset for Image Segmentation Tasks (EBHI-Seg). To demonstrate the validity and extensiveness of EBHI-Seg, the experimental results for EBHI-Seg are evaluated using classical machine learning methods and deep learning methods. Results: The experimental results showed that deep learning methods had a better image segmentation performance when utilizing EBHI-Seg. The maximum accuracy of the Dice evaluation metric for the classical machine learning method is 0.948, while the Dice evaluation metric for the deep learning method is 0.965. Conclusion: This publicly available dataset contained 5,170 images of six types of tumor differentiation stages and the corresponding ground truth images. The dataset can provide researchers with new segmentation algorithms for medical diagnosis of colorectal cancer, which can be used in the clinical setting to help doctors and patients.
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Anomaly Detection (AD), as a critical problem, has been widely discussed. In this paper, we specialize in one specific problem, Visual Defect Detection (VDD), in many industrial applications. And in practice, defect image samples are very rare and difficult to collect. Thus, we focus on the unsupervised visual defect detection and localization tasks and propose a novel framework based on the recent score-based generative models, which synthesize the real image by iterative denoising through stochastic differential equations (SDEs). Our work is inspired by the fact that with noise injected into the original image, the defects may be changed into normal cases in the denoising process (i.e., reconstruction). First, based on the assumption that the anomalous data lie in the low probability density region of the normal data distribution, we explain a common phenomenon that occurs when reconstruction-based approaches are applied to VDD: normal pixels also change during the reconstruction process. Second, due to the differences in normal pixels between the reconstructed and original images, a time-dependent gradient value (i.e., score) of normal data distribution is utilized as a metric, rather than reconstruction loss, to gauge the defects. Third, a novel $T$ scales approach is developed to dramatically reduce the required number of iterations, accelerating the inference process. These practices allow our model to generalize VDD in an unsupervised manner while maintaining reasonably good performance. We evaluate our method on several datasets to demonstrate its effectiveness.
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